/* * \brief Nitpicker view stack implementation * \author Norman Feske * \date 2006-08-09 */ /* * Copyright (C) 2006-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #include "view_stack.h" #include "clip_guard.h" /************************** ** View stack interface ** **************************/ template VIEW *View_stack::_next_view(VIEW &view) const { Session * const focused_session = _mode.focused_session(); View * const active_background = focused_session ? focused_session->background() : 0; for (VIEW *next_view = &view; ;) { next_view = next_view->view_stack_next(); /* check if we hit the bottom of the view stack */ if (!next_view) return 0; if (!next_view->session().visible()) continue; if (!next_view->background()) return next_view; if (is_default_background(*next_view) || next_view == active_background) return next_view; /* view is a background view belonging to a non-focused session */ } return 0; } Rect View_stack::_outline(View const &view) const { Rect const rect = view.abs_geometry(); if (_mode.flat()) return rect; /* request thickness of view frame */ int const frame_size = view.frame_size(_mode); return Rect(Point(rect.x1() - frame_size, rect.y1() - frame_size), Point(rect.x2() + frame_size, rect.y2() + frame_size)); } View const *View_stack::_target_stack_position(View const *neighbor, bool behind) { View const *cv = _first_view(); for (; cv; cv = _next_view(*cv)) { /* bring view to front? */ if (behind && !neighbor) break; /* insert view after cv? */ if (behind && (cv == neighbor)) break; /* insert view in front of cv? */ if (!behind && (_next_view(*cv) == neighbor)) break; /* insert view in front of the background? */ if (!behind && !neighbor && _next_view(*cv)->background()) break; } return cv ? cv : _first_view(); } void View_stack::_optimize_label_rec(View const *cv, View const *lv, Rect rect, Rect *optimal) { /* if label already fits in optimized rectangle, we are happy */ if (optimal->fits(lv->label_rect().area())) return; /* find next view that intersects with the rectangle or the target view */ Rect clipped; while (cv && cv != lv && !(clipped = Rect::intersect(_outline(*cv), rect)).valid()) cv = _next_view(*cv); /* reached end of view stack */ if (!cv) return; if (cv != lv && _next_view(*cv)) { /* cut current view from rectangle and go into sub rectangles */ Rect r[4]; rect.cut(clipped, &r[0], &r[1], &r[2], &r[3]); for (int i = 0; i < 4; i++) _optimize_label_rec(_next_view(*cv), lv, r[i], optimal); return; } /* * Now, cv equals lv and we must decide how to configure the * optimal rectangle. */ /* stop if label does not fit vertically */ if (rect.h() < lv->label_rect().h()) return; /* * If label fits completely within current rectangle, we are done. * If label's width is not fully visible, choose the widest rectangle. */ if (rect.fits(lv->label_rect().area()) || (rect.w() > optimal->w())) { *optimal = rect; return; } } void View_stack::_place_labels(Rect rect) { /* do not calculate label positions in flat mode */ if (_mode.flat()) return; /* ignore mouse cursor */ View const *start = _next_view(*_first_view()); View *view = _next_view(*_first_view()); for (; view && _next_view(*view); view = _next_view(*view)) { Rect const view_rect = view->abs_geometry(); if (Rect::intersect(view_rect, rect).valid()) { Rect old = view->label_rect(), best; /* calculate best visible label position */ Rect rect = Rect::intersect(Rect(Point(), _size), view_rect); if (start) _optimize_label_rec(start, view, rect, &best); /* * If label is not fully visible, we ensure to display the first * (most important) part. Otherwise, we center the label horizontally. */ int x = best.x1(); if (best.fits(view->label_rect().area())) x += (best.w() - view->label_rect().w()) / 2; view->label_pos(Point(x, best.y1())); /* refresh old and new label positions */ refresh_view(*view, old); refresh_view(*view, view->label_rect()); } } } void View_stack::draw_rec(Canvas_base &canvas, View const *view, Rect rect) const { Rect clipped; /* find next view that intersects with the current clipping rectangle */ for ( ; view && !(clipped = Rect::intersect(_outline(*view), rect)).valid(); ) view = _next_view(*view); /* check if we hit the bottom of the view stack */ if (!view) return; Rect top, left, right, bottom; rect.cut(clipped, &top, &left, &right, &bottom); View const *next = _next_view(*view); /* draw areas at the top/left of the current view */ if (next && top.valid()) draw_rec(canvas, next, top); if (next && left.valid()) draw_rec(canvas, next, left); /* draw current view */ view->dirty_rect().flush([&] (Rect const &dirty_rect) { Clip_guard clip_guard(canvas, Rect::intersect(clipped, dirty_rect)); /* draw background if view is transparent */ if (view->uses_alpha()) draw_rec(canvas, _next_view(*view), clipped); view->frame(canvas, _mode); view->draw(canvas, _mode); }); /* draw areas at the bottom/right of the current view */ if (next && right.valid()) draw_rec(canvas, next, right); if (next && bottom.valid()) draw_rec(canvas, next, bottom); } void View_stack::refresh_view(View &view, Rect const rect) { /* rectangle constrained to view geometry */ Rect const view_rect = Rect::intersect(rect, _outline(view)); for (View *v = _first_view(); v; v = v->view_stack_next()) { Rect const intersection = Rect::intersect(view_rect, _outline(*v)); if (intersection.valid()) _mark_view_as_dirty(*v, intersection); } view.for_each_child([&] (View &child) { refresh_view(child, rect); }); } void View_stack::refresh(Rect const rect) { for (View *v = _first_view(); v; v = v->view_stack_next()) { Rect const intersection = Rect::intersect(rect, _outline(*v)); if (intersection.valid()) refresh_view(*v, intersection); } } void View_stack::geometry(View &view, Rect const rect) { Rect const old_outline = _outline(view); /* * Refresh area covered by the original view geometry. * * We specify the whole geometry to also cover the refresh of child * views. The 'refresh_view' function takes care to constrain the * refresh to the actual view geometry. */ refresh_view(view, Rect(Point(), _size)); /* change geometry */ view.geometry(Rect(rect)); /* refresh new view geometry */ refresh_view(view, Rect(Point(), _size)); Rect const compound = Rect::compound(old_outline, _outline(view)); /* update labels (except when moving the mouse cursor) */ if (&view != _first_view()) _place_labels(compound); } void View_stack::buffer_offset(View &view, Point const buffer_off) { view.buffer_off(buffer_off); refresh_view(view, Rect(Point(), _size)); } void View_stack::stack(View &view, View const *neighbor, bool behind) { _views.remove(&view); _views.insert(&view, _target_stack_position(neighbor, behind)); /* enforce stacking constrains dictated by domain layers */ sort_views_by_layer(); _place_labels(view.abs_geometry()); refresh_view(view, _outline(view)); } void View_stack::title(View &view, const char *title) { view.title(title); _place_labels(view.abs_geometry()); _mark_view_as_dirty(view, _outline(view)); } View *View_stack::find_view(Point p) { View *view = _first_view(); for ( ; view; view = _next_view(*view)) if (view->input_response_at(p, _mode)) return view; return 0; } void View_stack::remove_view(View const &view, bool redraw) { view.for_each_const_child([&] (View const &child) { remove_view(child); }); /* remember geometry of view to remove */ Rect rect = _outline(view); /* exclude view from view stack */ _views.remove(&view); refresh(rect); } void View_stack::sort_views_by_layer() { Genode::List sorted; /* last element of the sorted list */ View_stack_elem *at = nullptr; while (_views.first()) { /* find view with the lowest layer */ unsigned lowest_layer = ~0U; View_stack_elem *lowest_view = nullptr; for (View_stack_elem *v = _views.first(); v; v = v->next()) { unsigned const layer = static_cast(v)->session().layer(); if (layer < lowest_layer) { lowest_layer = layer; lowest_view = v; } } if (!lowest_view) lowest_view = _views.first(); /* * Move lowest view from unsorted list to the end of the sorted * list. */ _views.remove(lowest_view); sorted.insert(lowest_view, at); at = lowest_view; } /* replace empty source list by newly sorted list */ _views = sorted; }