/* * \brief Input event queue * \author Norman Feske * \date 2007-10-08 */ /* * Copyright (C) 2007-2014 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #ifndef _EVENT_QUEUE_H_ #define _EVENT_QUEUE_H_ #include #include #include namespace Input { class Event_queue; }; class Input::Event_queue { public: /** * Input event queue * * We expect the client to fetch events circa each 10ms. The PS/2 driver * queues up to 255 events, which should be enough. Normally, PS/2 * generates not more than 16Kbit/s, which would correspond to ca. 66 mouse * events per 10ms. */ enum { QUEUE_SIZE = 512U }; private: Ring_buffer _queue; bool _enabled = false; Genode::Signal_context_capability _sigh; public: typedef typename Ring_buffer::Overflow Overflow; void enabled(bool enabled) { _enabled = enabled; } bool enabled() const { return _enabled; } void sigh(Genode::Signal_context_capability sigh) { _sigh = sigh; } void submit_signal() { if (_sigh.valid()) Genode::Signal_transmitter(_sigh).submit(); } /** * \throw Overflow */ void add(Input::Event ev, bool submit_signal_immediately = true) { if (!_enabled) return; _queue.add(ev); if (submit_signal_immediately) submit_signal(); } Input::Event get() { return _queue.get(); } bool empty() const { return _queue.empty(); } int avail_capacity() const { return _queue.avail_capacity(); } }; #endif /* _EVENT_QUEUE_H_ */