/* * \brief Generic implementation parts of the signaling framework * \author Norman Feske * \date 2008-09-16 */ /* * Copyright (C) 2008-2013 Genode Labs GmbH * * This file is part of the Genode OS framework, which is distributed * under the terms of the GNU General Public License version 2. */ #include #include #include #include using namespace Genode; enum { STACK_SIZE = 4*1024*sizeof(addr_t) }; class Signal_handler_thread : Thread, Lock { private: /** * Return process-wide signal source used for signal reception * * This function must be called from the context of the signal handler * thread because on some platforms (e.g., Fiasco.OC), the calling * thread context is used for implementing the signal-source protocol. */ static Signal_source *signal_source(); void entry() { Signal_source *source = signal_source(); unlock(); Signal_receiver::dispatch_signals(source); } public: /** * Constructor */ Signal_handler_thread() : Thread("signal handler"), Lock(Lock::LOCKED) { start(); /* * Make sure to have initialized the 'signal_source()' channel * before proceeding with the use of signals. Otherwise, signals * that occurred until the construction of 'signal_source' is * completed may get lost. */ lock(); } }; Signal_source *Signal_handler_thread::signal_source() { static Signal_source_client sigsrc(signal_connection()->signal_source()); return &sigsrc; } /** * Return process-wide signal source used for signal reception */ static Signal_handler_thread *signal_handler_thread() { static Signal_handler_thread signal_handler_thread; return &signal_handler_thread; } /***************************** ** Signal context registry ** *****************************/ namespace Genode { /** * Facility to validate the liveliness of signal contexts * * After dissolving a 'Signal_context' from a 'Signal_receiver', a signal * belonging to the context may still in flight, i.e., currently processed * within core or the kernel. Hence, after having received a signal, we * need to manually check for the liveliness of the associated context. * Because we cannot trust the signal imprint to represent a valid pointer, * we need an associative data structure to validate the value. That is the * role of the 'Signal_context_registry'. */ class Signal_context_registry { private: /* * Currently, the registry is just a linked list. If this becomes a * scalability problem, we might introduce a more sophisticated * associative data structure. */ Lock mutable _lock; List > _list; public: void insert(List_element *le) { Lock::Guard guard(_lock); _list.insert(le); } void remove(List_element *le) { Lock::Guard guard(_lock); _list.remove(le); } bool test_and_lock(Signal_context *context) const { Lock::Guard guard(_lock); /* search list for context */ List_element const *le = _list.first(); for ( ; le; le = le->next()) { if (context == le->object()) { /* lock object */ context->_lock.lock(); return true; } } return false; } }; } /** * Return process-wide registry of registered signal contexts */ Genode::Signal_context_registry *signal_context_registry() { static Signal_context_registry inst; return &inst; } /******************** ** Signal context ** ********************/ void Signal_context::submit(unsigned num) { if (!_receiver) { PWRN("signal context with no receiver"); return; } if (!signal_context_registry()->test_and_lock(this)) { PWRN("encountered dead signal context"); return; } /* construct and locally submit signal object */ Signal::Data signal(this, num); _receiver->local_submit(signal); /* free context lock that was taken by 'test_and_lock' */ _lock.unlock(); } /********************* ** Signal receiver ** *********************/ Signal_receiver::Signal_receiver() { /* make sure that the process-local signal handler thread is running */ signal_handler_thread(); } Signal_context_capability Signal_receiver::manage(Signal_context *context) { if (context->_receiver) throw Context_already_in_use(); context->_receiver = this; Lock::Guard list_lock_guard(_contexts_lock); /* insert context into context list */ _contexts.insert(&context->_receiver_le); /* register context at process-wide registry */ signal_context_registry()->insert(&context->_registry_le); bool try_again = true; for (;;) { try { /* use signal context as imprint */ context->_cap = signal_connection()->alloc_context((long)context); return context->_cap; } catch (Signal_session::Out_of_metadata) { /* give up if the error occurred a second time */ if (try_again) { try_again = false; } else { break; } size_t const quota = 1024*sizeof(long); char buf[64]; snprintf(buf, sizeof(buf), "ram_quota=%zu", quota); PINF("upgrading quota donation for SIGNAL session (%zu bytes)", quota); env()->parent()->upgrade(signal_connection()->cap(), buf); } }; return Signal_context_capability(); } void Signal_receiver::block_for_signal() { _signal_available.down(); } void Signal_receiver::local_submit(Signal::Data ns) { Signal_context *context = ns.context; /* * Replace current signal of the context by signal with accumulated * counters. In the common case, the current signal is an invalid * signal with a counter value of zero. */ unsigned num = context->_curr_signal.num + ns.num; context->_curr_signal = Signal::Data(context, num); /* wake up the receiver if the context becomes pending */ if (!context->_pending) { context->_pending = true; _signal_available.up(); } } void Signal_receiver::dispatch_signals(Signal_source *signal_source) { for (;;) { Signal_source::Signal source_signal = signal_source->wait_for_signal(); /* look up context as pointed to by the signal imprint */ Signal_context *context = (Signal_context *)(source_signal.imprint()); if (!signal_context_registry()->test_and_lock(context)) { PWRN("encountered dead signal context"); continue; } /* construct and locally submit signal object */ Signal::Data signal(context, source_signal.num()); context->_receiver->local_submit(signal); /* free context lock that was taken by 'test_and_lock' */ context->_lock.unlock(); } } void Signal_receiver::_platform_begin_dissolve(Signal_context *) { } void Signal_receiver::_platform_finish_dissolve(Signal_context * const c) { signal_context_registry()->remove(&c->_registry_le); } void Signal_receiver::_platform_destructor() { }