There existed a race when 'wait_and_dispatch_one_signal' is called form
a RPC context, because the 'signal_proxy' or 'main' will block and the
signal semaphore, when the EP then calls 'wait_and_dispatch_one_signal',
the signal proxy is woken up ands sends an RPC to the EP, leading to a
dead lock if no further signal arrive, because the EP will then remain
blocked in the signal semaphore.
Therefore, for this case, the signal proxy will now perform a semaphore
up operation and does not perform an RPC if the EP is within
'wait_and_dispatch_one_signal'.
We will eventually remove the delivery of the number of occurred signals
to the recipient. There haven't been any convincing use cases for this
feature. In the contrary, it actually led to wrong design choices in the
past where the rate of signals carried information (such as the progress
of time) that should better be obtained via an explicit RPC call.
The old 'Signal_rpc_member' template retains the old interface for now.
But the new 'Signal_handler' omits the 'unsigned' argument from the
handler function.
This commit introduces the new `Component` interface in the form of the
headers base/component.h and base/entrypoint.h. The os/server.h API
has become merely a compatibilty wrapper and will eventually be removed.
The same holds true for os/signal_rpc_dispatcher.h. The mechanism has
moved to base/signal.h and is now called 'Signal_handler'.
Since the patch shuffles headers around, please do a 'make clean' in the
build directory.
Issue #1832
This patch removes the SIGNAL service from core and moves its
functionality to the PD session. Furthermore, it unifies the PD service
implementation and terminology across the various base platforms.
Issue #1841
'block_for_signal' and 'pending_signal' now set pending flag in signal context
in order to determine pending signal. The context list is also used by the
'Signal_receiver' during destruction.
Fixes#1738
Currently, when a signal arrives in the main thread, the signal dispatcher is
retrieved and called from the main thread, the dispatcher uses a proxy object
that in turn sends an RPC to the entry point. This becomes a problem when the
entry point destroys the dispatcher object, before the dispatch function has
been called by the main thread. Therefore, the main thread should simply send an
RPC to the entry point upon signal arrival and the dispatching should be handled
solely by the entry point.
Issue #1738
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082