This patch simplifies the way of how Genode's base libraries are
organized. Originally, the base API was implemented in the form of many
small libraries such as 'thread', 'env', 'server', etc. Most of them
used to consist of only a small number of files. Because those libraries
are incorporated in any build, the checking of their inter-dependencies
made the build process more verbose than desired. Also, the number of
libraries and their roles (core only, non-core only, shared by both core
and non-core) were not easy to capture.
Hereby, the base libraries have been reduced to the following few
libraries:
- startup.mk contains the startup code for normal Genode processes.
On some platform, core is able to use the library as well.
- base-common.mk contains the parts of the base library that are
identical by core and non-core processes.
- base.mk contains the complete base API implementation for non-core
processes
Consequently, the 'LIBS' declaration in 'target.mk' files becomes
simpler as well. In the most simple case, only the 'base' library must
be mentioned.
Fixes#18
This patch extends the RAM session interface with the ability to
allocate DMA buffers. The client specifies the type of RAM dataspace to
allocate via the new 'cached' argument of the 'Ram_session::alloc()'
function. By default, 'cached' is true, which correponds to the common
case and the original behavior. When setting 'cached' to 'false', core
takes the precautions needed to register the memory as uncached in the
page table of each process that has the dataspace attached.
Currently, the support for allocating DMA buffers is implemented for
Fiasco.OC only. On x86 platforms, it is generally not needed. But on
platforms with more relaxed cache coherence (such as ARM), user-level
device drivers should always use uncacheable memory for DMA transactions.
This patch makes use of the recently added support for const RPC
functions by turning 'Framebuffer::Session::mode()' and
'Input::Session::is_pending()' into const functions.
The 'mode_sigh' function allows the client to receive notifications
about server-side display-mode changes. To respond to such a signal, the
client can use the new 'release' function, which acknowledges the mode
change at the server and frees the original framebuffer dataspace. Via a
subsequent call of 'dataspace', a framebuffer dataspace corresponding to
the new mode can be obtained. Related to issue #11.
As a preliminary step for working on issue #11, this patch revisits the
'Framebuffer::info' RPC call. Instead of using C-style out paramters,
the new 'mode()' RPC call returns the mode information as an object of
type 'Mode'. Consequently, mode-specific functions such as
'bytes_per_pixel' have been moved to the new 'Framebuffer::Mode' class.