This commit removes APIs that were previously marked as deprecated. This
change has the following implications:
- The use of the global 'env()' accessor is not possible anymore.
- Boolean accessor methods are no longer prefixed with 'is_'. E.g.,
instead of 'is_valid()', use 'valid()'.
- The last traces of 'Ram_session' are gone now. The 'Env::ram()'
accessor returns the 'Ram_allocator' interface, which is a subset of
the 'Pd_session' interface.
- All connection constructors need the 'Env' as argument.
- The 'Reporter' constructor needs an 'Env' argument now because the
reporter creates a report connection.
- The old overload 'Child_policy::resolve_session_request' that returned
a 'Service' does not exist anymore.
- The base/printf.h header has been removed, use base/log.h instead.
- The old notion of 'Signal_dispatcher' is gone. Use 'Signal_handler'.
- Transitional headers like os/server.h, cap_session/,
volatile_object.h, os/attached*_dataspace.h, signal_rpc_dispatcher.h
have been removed.
- The distinction between 'Thread_state' and 'Thread_state_base' does
not exist anymore.
- The header cpu_thread/capability.h along with the type definition of
'Cpu_thread_capability' has been removed. Use the type
'Thread_capability' define in cpu_session/cpu_session.h instead.
- Several XML utilities (i.e., at os/include/decorator) could be removed
because their functionality is nowadays covered by util/xml_node.h.
- The 'os/ram_session_guard.h' has been removed.
Use 'Constrained_ram_allocator' provided by base/ram_allocator.h instead.
Issue #1987
The patch adjust the code of the base, base-<kernel>, and os repository.
To adapt existing components to fix violations of the best practices
suggested by "Effective C++" as reported by the -Weffc++ compiler
argument. The changes follow the patterns outlined below:
* A class with virtual functions can no longer publicly inherit base
classed without a vtable. The inherited object may either be moved
to a member variable, or inherited privately. The latter would be
used for classes that inherit 'List::Element' or 'Avl_node'. In order
to enable the 'List' and 'Avl_tree' to access the meta data, the
'List' must become a friend.
* Instead of adding a virtual destructor to abstract base classes,
we inherit the new 'Interface' class, which contains a virtual
destructor. This way, single-line abstract base classes can stay
as compact as they are now. The 'Interface' utility resides in
base/include/util/interface.h.
* With the new warnings enabled, all member variables must be explicitly
initialized. Basic types may be initialized with '='. All other types
are initialized with braces '{ ... }' or as class initializers. If
basic types and non-basic types appear in a row, it is nice to only
use the brace syntax (also for basic types) and align the braces.
* If a class contains pointers as members, it must now also provide a
copy constructor and assignment operator. In the most cases, one
would make them private, effectively disallowing the objects to be
copied. Unfortunately, this warning cannot be fixed be inheriting
our existing 'Noncopyable' class (the compiler fails to detect that
the inheriting class cannot be copied and still gives the error).
For now, we have to manually add declarations for both the copy
constructor and assignment operator as private class members. Those
declarations should be prepended with a comment like this:
/*
* Noncopyable
*/
Thread(Thread const &);
Thread &operator = (Thread const &);
In the future, we should revisit these places and try to replace
the pointers with references. In the presence of at least one
reference member, the compiler would no longer implicitly generate
a copy constructor. So we could remove the manual declaration.
Issue #465
In the past, a signal context, that was chosen for handling by
'Signal_receiver::pending_signal and always triggered again before
the next call of 'pending_signal', caused all other contexts behind
in the list to starve. This was the case because 'pending_signal'
always took the first pending context in its context list.
We avoid this problem now by handling pending signals in a round-robin
fashion instead.
Ref #2532
There existed a race when 'wait_and_dispatch_one_signal' is called form
a RPC context, because the 'signal_proxy' or 'main' will block and the
signal semaphore, when the EP then calls 'wait_and_dispatch_one_signal',
the signal proxy is woken up ands sends an RPC to the EP, leading to a
dead lock if no further signal arrive, because the EP will then remain
blocked in the signal semaphore.
Therefore, for this case, the signal proxy will now perform a semaphore
up operation and does not perform an RPC if the EP is within
'wait_and_dispatch_one_signal'.
We will eventually remove the delivery of the number of occurred signals
to the recipient. There haven't been any convincing use cases for this
feature. In the contrary, it actually led to wrong design choices in the
past where the rate of signals carried information (such as the progress
of time) that should better be obtained via an explicit RPC call.
The old 'Signal_rpc_member' template retains the old interface for now.
But the new 'Signal_handler' omits the 'unsigned' argument from the
handler function.
This commit introduces the new `Component` interface in the form of the
headers base/component.h and base/entrypoint.h. The os/server.h API
has become merely a compatibilty wrapper and will eventually be removed.
The same holds true for os/signal_rpc_dispatcher.h. The mechanism has
moved to base/signal.h and is now called 'Signal_handler'.
Since the patch shuffles headers around, please do a 'make clean' in the
build directory.
Issue #1832
This patch removes the SIGNAL service from core and moves its
functionality to the PD session. Furthermore, it unifies the PD service
implementation and terminology across the various base platforms.
Issue #1841
'block_for_signal' and 'pending_signal' now set pending flag in signal context
in order to determine pending signal. The context list is also used by the
'Signal_receiver' during destruction.
Fixes#1738
Currently, when a signal arrives in the main thread, the signal dispatcher is
retrieved and called from the main thread, the dispatcher uses a proxy object
that in turn sends an RPC to the entry point. This becomes a problem when the
entry point destroys the dispatcher object, before the dispatch function has
been called by the main thread. Therefore, the main thread should simply send an
RPC to the entry point upon signal arrival and the dispatching should be handled
solely by the entry point.
Issue #1738
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082