SDL timer support

This patch adds a Genode-specific SDL timer backend.

Fixes #211.
This commit is contained in:
Christian Prochaska 2012-04-10 16:18:56 +02:00 committed by Norman Feske
parent ce6fa75f7e
commit b6896cf22f
2 changed files with 105 additions and 6 deletions

View File

@ -18,7 +18,9 @@ SHARED_LIB = yes
# backends
SRC_CC = SDL_genode_fb_video.cc \
SDL_genode_fb_events.cc
SDL_genode_fb_events.cc \
SDL_genodeaudio.cc \
SDL_systimer.cc
INC_DIR += $(REP_DIR)/include/SDL \
$(REP_DIR)/src/lib/sdl \
@ -53,8 +55,8 @@ INC_DIR += $(SDL_DIR)/src/thread
SRC_C += SDL_cpuinfo.c
# timer subsystem
SRC_C += SDL_systimer.c \
SDL_timer.c
SRC_C += SDL_timer.c
INC_DIR += $(SDL_DIR)/src/timer
# video subsystem
SRC_C += SDL_blit_0.c \
@ -92,8 +94,8 @@ SRC_C += SDL_audio.c \
SDL_mixer_m68k.c \
SDL_mixer_MMX.c \
SDL_mixer_MMX_VC.c \
SDL_wave.c \
SDL_genodeaudio.c
SDL_wave.c
INC_DIR += $(SDL_DIR)/src/audio
# file I/O subsystem
@ -116,6 +118,7 @@ CC_OPT_SDL_wave += -Wno-unused-but-set-variable
# backend pathes
vpath % $(REP_DIR)/src/lib/sdl
vpath % $(REP_DIR)/src/lib/sdl/audio
vpath % $(REP_DIR)/src/lib/sdl/timer
vpath % $(REP_DIR)/src/lib/sdl/video
# contribution pathes
@ -130,7 +133,6 @@ vpath %.c $(SDL_DIR)/src/audio
vpath %.c $(SDL_DIR)/src/thread
vpath %.c $(SDL_DIR)/src/thread/pthread
vpath %.c $(SDL_DIR)/src/timer
vpath %.c $(SDL_DIR)/src/timer/dummy
vpath %.c $(SDL_DIR)/src/events
vpath %.c $(SDL_DIR)/src/cpuinfo
vpath %.c $(SDL_DIR)/src/file

View File

@ -0,0 +1,97 @@
/*
* \brief Genode-specific timer backend
* \author Christian Prochaska
* \date 2012-03-13
*
* based on the dummy SDL timer
*/
/*
* Copyright (C) 2012 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
extern "C" {
#include <unistd.h>
#include "SDL_config.h"
#include "SDL_timer.h"
#include "SDL_timer_c.h"
void SDL_StartTicks(void)
{
}
Uint32 SDL_GetTicks (void)
{
printf("SDL_GetTicks() called - not implemented yet\n");
return 0;
}
void SDL_Delay (Uint32 ms)
{
usleep(ms*1000);
}
#include "SDL_thread.h"
/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;
static int RunTimer(void *unused)
{
while ( timer_alive ) {
if ( SDL_timer_running ) {
SDL_ThreadedTimerCheck();
}
SDL_Delay(1);
}
return(0);
}
/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
timer_alive = 1;
timer = SDL_CreateThread(RunTimer, NULL);
if ( timer == NULL )
return(-1);
return(SDL_SetTimerThreaded(1));
}
void SDL_SYS_TimerQuit(void)
{
timer_alive = 0;
if ( timer ) {
SDL_WaitThread(timer, NULL);
timer = NULL;
}
}
int SDL_SYS_StartTimer(void)
{
SDL_SetError("Internal logic error: threaded timer in use");
return(-1);
}
void SDL_SYS_StopTimer(void)
{
return;
}
}