SDL audio support

This patch implements a Genode-specific audio backend for SDL.

The audio volume (in percent) can be configured in the config file of the
SDL application:

<config>
	<sdl_audio_volume value="100"/>
</config>

Fixes #204.
This commit is contained in:
Christian Prochaska 2012-05-10 17:58:59 +02:00 committed by Norman Feske
parent 19bad919a6
commit ac628b106b
6 changed files with 322 additions and 4 deletions

View File

@ -93,7 +93,8 @@ SRC_C += SDL_audio.c \
SDL_mixer_MMX.c \
SDL_mixer_MMX_VC.c \
SDL_wave.c \
SDL_dummyaudio.c
SDL_genodeaudio.c
INC_DIR += $(SDL_DIR)/src/audio
# file I/O subsystem
SRC_C += SDL_rwops.c
@ -114,6 +115,7 @@ CC_OPT_SDL_wave += -Wno-unused-but-set-variable
# backend pathes
vpath % $(REP_DIR)/src/lib/sdl
vpath % $(REP_DIR)/src/lib/sdl/audio
vpath % $(REP_DIR)/src/lib/sdl/video
# contribution pathes
@ -125,7 +127,6 @@ vpath %.c $(SDL_DIR)/src/stdlib
vpath %.c $(SDL_DIR)/src/video
vpath %.c $(SDL_DIR)/src/video/dummy
vpath %.c $(SDL_DIR)/src/audio
vpath %.c $(SDL_DIR)/src/audio/dummy
vpath %.c $(SDL_DIR)/src/thread
vpath %.c $(SDL_DIR)/src/thread/pthread
vpath %.c $(SDL_DIR)/src/timer

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@ -25,6 +25,7 @@ $(CONTRIB_DIR)/$(SDL): $(DOWNLOAD_DIR)/$(SDL_TGZ)
$(VERBOSE)tar xfz $< -C $(CONTRIB_DIR) && touch $@
$(VERBOSE)rm -f $@/include/SDL_config.h
$(VERBOSE)patch -p0 -i src/lib/sdl/SDL_video.patch
$(VERBOSE)patch -d $(CONTRIB_DIR)/$(SDL) -p1 -i ../../src/lib/sdl/SDL_audio.patch
#
# Install SDL headers

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@ -0,0 +1,26 @@
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -113,6 +113,9 @@
#if SDL_AUDIO_DRIVER_EPOCAUDIO
&EPOCAudio_bootstrap,
#endif
+#if SDL_AUDIO_DRIVER_GENODE
+ &GENODEAUD_bootstrap,
+#endif
NULL
};
SDL_AudioDevice *current_audio = NULL;
diff --git a/src/audio/SDL_sysaudio.h b/src/audio/SDL_sysaudio.h
--- a/src/audio/SDL_sysaudio.h
+++ b/src/audio/SDL_sysaudio.h
@@ -177,6 +177,9 @@
#if SDL_AUDIO_DRIVER_EPOCAUDIO
extern AudioBootStrap EPOCAudio_bootstrap;
#endif
+#if SDL_AUDIO_DRIVER_GENODE
+extern AudioBootStrap GENODEAUD_bootstrap;
+#endif
/* This is the current audio device */
extern SDL_AudioDevice *current_audio;

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@ -38,8 +38,8 @@
#include <stdio.h>
#include <sys/types.h>
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the Genode audio driver */
#define SDL_AUDIO_DRIVER_GENODE 1
/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
#define SDL_CDROM_DISABLED 1

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@ -0,0 +1,264 @@
/*
* \brief Genode-specific audio backend
* \author Christian Prochaska
* \date 2012-03-13
*
* based on the dummy SDL audio driver
*/
/*
* Copyright (C) 2012 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#include <base/allocator_avl.h>
#include <base/printf.h>
#include <base/thread.h>
#include <audio_out_session/connection.h>
#include <os/config.h>
enum {
AUDIO_OUT_SAMPLE_SIZE = sizeof(float),
AUDIO_OUT_CHANNELS = 2,
AUDIO_OUT_FREQ = 44100,
AUDIO_OUT_SAMPLES = 1024,
};
using Genode::env;
using Genode::Allocator_avl;
using Genode::Signal_context;
using Genode::Signal_receiver;
static const char *channel_names[] = { "front left", "front right" };
static float volume = 1.0;
static Signal_context config_signal_context;
extern "C" {
#include "SDL_config.h"
/* Output audio to Genode audio service. */
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_audiodev_c.h"
#include "SDL_genodeaudio.h"
/* The tag name used by Genode audio */
#define GENODEAUD_DRIVER_NAME "genode"
typedef Audio_out::Session::Channel::Source Stream;
struct SDL_PrivateAudioData {
Uint8 *mixbuf;
Uint32 mixlen;
Genode::Allocator_avl *block_alloc[AUDIO_OUT_CHANNELS];
Audio_out::Connection *audio_out[AUDIO_OUT_CHANNELS];
Stream *stream[AUDIO_OUT_CHANNELS];
};
/*
* The first 'Signal_receiver' object in a process creates a signal receiver
* thread. Currently this must not happen before the main program has started
* or else the thread's context area would get overmapped on Genode/Linux when
* the main program calls 'main_thread_bootstrap()' from '_main()'.
*/
static Signal_receiver *signal_receiver()
{
static Signal_receiver _signal_receiver;
return &_signal_receiver;
}
static void read_config()
{
/* read volume from config file */
try {
unsigned int config_volume;
Genode::config()->xml_node().sub_node("sdl_audio_volume").attribute("value").value(&config_volume);
volume = (float)config_volume / 100;
}
catch (Genode::Config::Invalid) { }
catch (Genode::Xml_node::Nonexistent_sub_node) { }
catch (Genode::Xml_node::Nonexistent_attribute) { }
}
/* Audio driver functions */
static int GENODEAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void GENODEAUD_WaitAudio(_THIS);
static void GENODEAUD_PlayAudio(_THIS);
static Uint8 *GENODEAUD_GetAudioBuf(_THIS);
static void GENODEAUD_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
static int GENODEAUD_Available(void)
{
return 1;
}
static void GENODEAUD_DeleteDevice(SDL_AudioDevice *device)
{
for (int channel = 0; channel < AUDIO_OUT_CHANNELS; channel++) {
destroy(env()->heap(), device->hidden->audio_out[channel]);
destroy(env()->heap(), device->hidden->block_alloc[channel]);
}
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *GENODEAUD_CreateDevice(int devindex)
{
SDL_AudioDevice *_this;
/* Initialize all variables that we clean on shutdown */
_this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( _this ) {
SDL_memset(_this, 0, (sizeof *_this));
_this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *_this->hidden));
}
if ( (_this == NULL) || (_this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( _this ) {
SDL_free(_this);
}
return(0);
}
SDL_memset(_this->hidden, 0, (sizeof *_this->hidden));
/* Set the function pointers */
_this->OpenAudio = GENODEAUD_OpenAudio;
_this->WaitAudio = GENODEAUD_WaitAudio;
_this->PlayAudio = GENODEAUD_PlayAudio;
_this->GetAudioBuf = GENODEAUD_GetAudioBuf;
_this->CloseAudio = GENODEAUD_CloseAudio;
_this->free = GENODEAUD_DeleteDevice;
/* connect to 'Audio_out' service */
for (int channel = 0; channel < AUDIO_OUT_CHANNELS; channel++) {
_this->hidden->block_alloc[channel] = new (env()->heap()) Allocator_avl(env()->heap());
try {
_this->hidden->audio_out[channel] = new (env()->heap())
Audio_out::Connection(channel_names[channel], _this->hidden->block_alloc[channel]);
_this->hidden->stream[channel] = _this->hidden->audio_out[channel]->stream();
} catch(Genode::Parent::Service_denied) {
PERR("Could not connect to 'Audio_out' service.");
destroy(env()->heap(), _this->hidden->block_alloc[channel]);
while(--channel > 0) {
destroy(env()->heap(), _this->hidden->audio_out[channel]);
destroy(env()->heap(), _this->hidden->block_alloc[channel]);
}
return NULL;
}
if (channel > 0)
_this->hidden->audio_out[channel]->sync_session(_this->hidden->audio_out[channel-1]->session_capability());
}
Genode::config()->sigh(signal_receiver()->manage(&config_signal_context));
read_config();
return _this;
}
AudioBootStrap GENODEAUD_bootstrap = {
GENODEAUD_DRIVER_NAME, "Genode audio driver",
GENODEAUD_Available, GENODEAUD_CreateDevice
};
/* This function waits until it is possible to write a full sound buffer */
static void GENODEAUD_WaitAudio(_THIS)
{
for (int channel = 0; channel < AUDIO_OUT_CHANNELS; channel++)
while (_this->hidden->stream[channel]->ack_avail() ||
!_this->hidden->stream[channel]->ready_to_submit()) {
_this->hidden->stream[channel]->release_packet(_this->hidden->stream[channel]->get_acked_packet());
}
}
static void GENODEAUD_PlayAudio(_THIS)
{
Packet_descriptor p[AUDIO_OUT_CHANNELS];
for (int channel = 0; channel < AUDIO_OUT_CHANNELS; channel++)
while (1)
try {
p[channel] = _this->hidden->stream[channel]->alloc_packet(AUDIO_OUT_SAMPLE_SIZE * AUDIO_OUT_SAMPLES);
break;
} catch (Stream::Packet_alloc_failed) {
/* wait for next finished packet */
_this->hidden->stream[channel]->release_packet(_this->hidden->stream[channel]->get_acked_packet());
}
if (signal_receiver()->pending()) {
signal_receiver()->wait_for_signal();
Genode::config()->reload();
read_config();
}
for (int sample = 0; sample < AUDIO_OUT_SAMPLES; sample++)
for (int channel = 0; channel < AUDIO_OUT_CHANNELS; channel++)
_this->hidden->stream[channel]->packet_content(p[channel])[sample] =
volume * (float)(((int16_t*)_this->hidden->mixbuf)[sample * AUDIO_OUT_CHANNELS + channel]) / 32768;
for (int channel = 0; channel < AUDIO_OUT_CHANNELS; channel++)
_this->hidden->stream[channel]->submit_packet(p[channel]);
}
static Uint8 *GENODEAUD_GetAudioBuf(_THIS)
{
return(_this->hidden->mixbuf);
}
static void GENODEAUD_CloseAudio(_THIS)
{
if ( _this->hidden->mixbuf != NULL ) {
SDL_FreeAudioMem(_this->hidden->mixbuf);
_this->hidden->mixbuf = NULL;
}
}
static int GENODEAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
PDBG("requested freq = %d", spec->freq);
PDBG("requested format = 0x%x", spec->format);
PDBG("requested samples = %u", spec->samples);
PDBG("requested size = %u", spec->size);
spec->channels = AUDIO_OUT_CHANNELS;
spec->format = AUDIO_S16LSB;
spec->freq = AUDIO_OUT_FREQ;
spec->samples = AUDIO_OUT_SAMPLES;
SDL_CalculateAudioSpec(spec);
/* Allocate mixing buffer */
_this->hidden->mixlen = spec->size;
_this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(_this->hidden->mixlen);
if ( _this->hidden->mixbuf == NULL ) {
return(-1);
}
SDL_memset(_this->hidden->mixbuf, spec->silence, spec->size);
/* We're ready to rock and roll. :-) */
return(0);
}
}

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@ -0,0 +1,26 @@
/*
* \brief Genode-specific audio backend
* \author Christian Prochaska
* \date 2012-03-13
*
* based on the dummy SDL audio driver
*/
/*
* Copyright (C) 2012 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#include "SDL_config.h"
#ifndef _SDL_genodeaudio_h
#define _SDL_genodeaudio_h
#include "SDL_sysaudio.h"
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_AudioDevice *_this
#endif /* _SDL_genodeaudio_h */