genode/repos/os/include/timer_session/connection.h

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/*
* \brief Connection to timer service
* \author Norman Feske
* \date 2008-08-22
*/
/*
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* Copyright (C) 2008-2013 Genode Labs GmbH
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*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INCLUDE__TIMER_SESSION__CONNECTION_H_
#define _INCLUDE__TIMER_SESSION__CONNECTION_H_
#include <timer_session/client.h>
#include <base/connection.h>
namespace Timer { class Connection; }
class Timer::Connection : public Genode::Connection<Session>, public Session_client
{
private:
Genode::Lock _lock;
Genode::Signal_receiver _sig_rec;
Genode::Signal_context _default_sigh_ctx;
Genode::Signal_context_capability
_default_sigh_cap = _sig_rec.manage(&_default_sigh_ctx);
Genode::Signal_context_capability _custom_sigh_cap;
public:
/**
* Constructor
*/
Connection(Genode::Env &env, char const *label = "")
:
base: remove Child::heap This patch improves the accounting for the backing store of session-state meta data. Originally, the session state used to be allocated by a child-local heap partition fed from the child's RAM session. However, whereas this approach was somehow practical from a runtime's (parent's) point of view, the child component could not count on the quota in its own RAM session. I.e., if the Child::heap grew at the parent side, the child's RAM session would magically diminish. This caused two problems. First, it violates assumptions of components like init that carefully manage their RAM resources (and giving most of them away their children). Second, if a child transfers most of its RAM session quota to another RAM session (like init does), the child's RAM session may actually not allow the parent's heap to grow, which is a very difficult error condition to deal with. In the new version, there is no Child::heap anymore. Instead, session states are allocated from the runtime's RAM session. In order to let children pay for these costs, the parent withdraws the local session costs from the session quota donated from the child when the child initiates a new session. Hence, in principle, all components on the route of the session request take a small bite from the session quota to pay for their local book keeping Consequently, the session quota that ends up at the server may become depleted more or less, depending on the route. In the case where the remaining quota is insufficient for the server, the server responds with 'QUOTA_EXCEEDED'. Since this behavior must generally be expected, this patch equips the client-side 'Env::session' implementation with the ability to re-issue session requests with successively growing quota donations. For several of core's services (ROM, IO_MEM, IRQ), the default session quota has now increased by 2 KiB, which should suffice for session requests to up to 3 hops as is the common case for most run scripts. For longer routes, the retry mechanism as described above comes into effect. For the time being, we give a warning whenever the server-side quota check triggers the retry mechanism. The warning may eventually be removed at a later stage.
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Genode::Connection<Session>(env, session(env.parent(), "ram_quota=10K, label=\"%s\"", label)),
Session_client(cap())
{
/* register default signal handler */
Session_client::sigh(_default_sigh_cap);
}
/**
* Constructor
*
* \noapi
* \deprecated Use the constructor with 'Env &' as first
* argument instead
*/
Connection() __attribute__((deprecated))
:
base: remove Child::heap This patch improves the accounting for the backing store of session-state meta data. Originally, the session state used to be allocated by a child-local heap partition fed from the child's RAM session. However, whereas this approach was somehow practical from a runtime's (parent's) point of view, the child component could not count on the quota in its own RAM session. I.e., if the Child::heap grew at the parent side, the child's RAM session would magically diminish. This caused two problems. First, it violates assumptions of components like init that carefully manage their RAM resources (and giving most of them away their children). Second, if a child transfers most of its RAM session quota to another RAM session (like init does), the child's RAM session may actually not allow the parent's heap to grow, which is a very difficult error condition to deal with. In the new version, there is no Child::heap anymore. Instead, session states are allocated from the runtime's RAM session. In order to let children pay for these costs, the parent withdraws the local session costs from the session quota donated from the child when the child initiates a new session. Hence, in principle, all components on the route of the session request take a small bite from the session quota to pay for their local book keeping Consequently, the session quota that ends up at the server may become depleted more or less, depending on the route. In the case where the remaining quota is insufficient for the server, the server responds with 'QUOTA_EXCEEDED'. Since this behavior must generally be expected, this patch equips the client-side 'Env::session' implementation with the ability to re-issue session requests with successively growing quota donations. For several of core's services (ROM, IO_MEM, IRQ), the default session quota has now increased by 2 KiB, which should suffice for session requests to up to 3 hops as is the common case for most run scripts. For longer routes, the retry mechanism as described above comes into effect. For the time being, we give a warning whenever the server-side quota check triggers the retry mechanism. The warning may eventually be removed at a later stage.
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Genode::Connection<Session>(session("ram_quota=10K")),
Session_client(cap())
{
/* register default signal handler */
Session_client::sigh(_default_sigh_cap);
}
~Connection() { _sig_rec.dissolve(&_default_sigh_ctx); }
/*
* Intercept 'sigh' to keep track of customized signal handlers
*/
void sigh(Signal_context_capability sigh)
{
_custom_sigh_cap = sigh;
Session_client::sigh(_custom_sigh_cap);
}
void usleep(unsigned us)
{
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/*
* Omit the interaction with the timer driver for the corner case
* of not sleeping at all. This corner case may be triggered when
* polling is combined with sleeping (as some device drivers do).
* If we passed the sleep operation to the timer driver, the
* timer would apply its policy about a minimum sleep time to
* the sleep operation, which is not desired when polling.
*/
if (us == 0)
return;
/* serialize sleep calls issued by different threads */
Genode::Lock::Guard guard(_lock);
/* temporarily install to the default signal handler */
if (_custom_sigh_cap.valid())
Session_client::sigh(_default_sigh_cap);
/* trigger timeout at default signal handler */
trigger_once(us);
_sig_rec.wait_for_signal();
/* revert custom signal handler if registered */
if (_custom_sigh_cap.valid())
Session_client::sigh(_custom_sigh_cap);
}
void msleep(unsigned ms)
{
usleep(1000*ms);
}
};
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#endif /* _INCLUDE__TIMER_SESSION__CONNECTION_H_ */