genode-ehmry/repos/os/include/audio_out_session/connection.h
Emery Hemingway 5e8bc9ef51 WiP! Audio session redesign
Define a unified packet-buffer format for both Audio_out and Audio_in
sessions. This allows an Audio_out and an Audio_in client to exchange
packets with a common buffer and lexicon.

The sessions have also been stripped down to a minimum. The
'progress' and 'data_avail' signal handlers have been replaced with a
single 'progress' signal sent by Audio_in and received by Audio_in.

The Audio_in session has a reset signal delivered to the client to
indicate that the progress signal handler has been replaced (dubious).

These changes reflect a different relationship between the two sessions.
Drivers that play audio are now Audio_in clients and drive the rate that
packets can be consumed by sending progress signals.

Ref #2858
2019-06-28 16:17:03 +02:00

56 lines
1.6 KiB
C++

/*
* \brief Connection to audio service
* \author Sebastian Sumpf
* \date 2012-12-20
*/
/*
* Copyright (C) 2012-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__AUDIO_OUT_SESSION__CONNECTION_H_
#define _INCLUDE__AUDIO_OUT_SESSION__CONNECTION_H_
#include <audio_out_session/client.h>
#include <base/connection.h>
#include <base/allocator.h>
namespace Audio_out { struct Connection; }
struct Audio_out::Connection : Genode::Connection<Session>, Audio_out::Session_client
{
/**
* Issue session request
*
* \noapi
*/
Genode::Capability<Audio_out::Session> _session(Genode::Parent &parent, char const *label)
{
return session(parent, "ram_quota=%ld, cap_quota=%ld, label=\"%s\"",
2*4096 + 2048 + sizeof(Stream), CAP_QUOTA, label);
}
/**
* Constructor
*
* \param label channel identifier (e.g., "front left")
* \param alloc_signal install 'alloc_signal', the client may then use
* 'wait_for_alloc' when the stream is full
* \param progress_signal install progress signal, the client may then
* call 'wait_for_progress', which is sent when the
* server processed one or more packets
*/
Connection(Genode::Env &env,
char const *label)
:
Genode::Connection<Session>(env, _session(env.parent(), label)),
Session_client(env.rm(), cap())
{ }
};
#endif /* _INCLUDE__AUDIO_OUT_SESSION__CONNECTION_H_ */