player: tune movement

master
Astro 1 year ago
parent c565692e63
commit fd3a82f475

@ -54,7 +54,7 @@ pub fn spawn_player(
})
.insert(PhysicMaterial {
restitution: 0.0,
density: 12.0,
density: 20.0,
friction: 1.0,
})
.insert(RotationConstraints::lock())
@ -97,7 +97,8 @@ pub fn input(
input: Res<InputState>,
mut players: Query<(&mut Velocity, &mut Player, &mut Transform, &GroundContact)>
) {
const SPEED: f32 = 3.0;
const SPEED: f32 = 4.0;
for (mut velocity, mut player, mut transform, contact) in players.iter_mut() {
let x;
let z;
@ -151,10 +152,10 @@ pub fn input(
}
let y = if input.0.contains(&(player.input_source.clone(), Key::Jump)) {
1.4
1.2
} else if x != 0.0 || z != 0.0 {
// walk bobbing
0.4
0.2
} else {
0.0
};

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