Mandelbrot with bevy custom Material
* Left click + drag to pan around * Mouse wheel to zoom * Double left click to reset view * Right click to change start value, distorts fractal * Double right click to reset start value
This commit is contained in:
commit
3eb0117e18
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[package]
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name = "bevy_mandelbrot"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy = "0.7"
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#bevy_clicking = { path = "../clicking" }
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bevy_clicking = { git = "https://github.com/matelab/bevy_clicking" }
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struct MandelbrotFS {
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center: vec2<f32>;
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start: vec2<f32>;
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scale: f32;
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aspect: f32;
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iters: i32;
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};
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[[group(1), binding(0)]]
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var<uniform> fs: MandelbrotFS;
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[[stage(fragment)]]
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fn fragment([[location(2)]] uv: vec2<f32>) -> [[location(0)]] vec4<f32> {
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var z: vec2<f32>;
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var i: i32;
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let iters = fs.iters;
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z = fs.start;
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var p: vec2<f32>;
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p = vec2<f32>((fs.aspect * (uv.x - 0.5)) / fs.scale + fs.center.x, (uv.y - 0.5) / fs.scale + fs.center.y);
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for (i = 0; i < iters; i = i + 1) {
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let x = (z.x * z.x - z.y * z.y) + p.x;
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let y = (2.0 * z.x * z.y) + p.y;
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if (((x * x) + (y * y)) > 4.0) {
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break;
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}
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z.x = x;
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z.y = y;
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}
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var col: f32;
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if (i == iters) {
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col = 0.0;
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} else {
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col = f32(i) / f32(iters);
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}
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return vec4<f32>(col, col, col, 1.0);
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}
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@ -0,0 +1,216 @@
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use bevy::{
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core_pipeline::node::MAIN_PASS_DEPENDENCIES,
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ecs::system::{lifetimeless::SRes, SystemParamItem},
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prelude::*,
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reflect::TypeUuid,
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render::{
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render_asset::{PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssets},
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render_component::ExtractComponentPlugin,
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render_graph::{self, RenderGraph},
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render_resource::std140::{AsStd140, Std140},
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render_resource::*,
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renderer::{RenderContext, RenderDevice},
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RenderApp, RenderStage,
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},
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};
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pub struct ColormapPlugin {
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prev_node: &'static str,
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}
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impl ColormapPlugin {
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pub fn with_previous(prev_node: &'static str) -> Self {
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Self { prev_node }
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}
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}
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impl Plugin for ColormapPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<ColormapInputImage>()
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.init_resource::<ColormapOutputImage>()
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.init_resource::<ColormapMappingImage>();
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let render_app = app.sub_app_mut(RenderApp);
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render_app
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.init_resource::<ColormapPipeline>()
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.add_system_to_stage(RenderStage::Extract, extract_colormap)
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.add_system_to_stage(RenderStage::Queue, queue_bind_group);
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let mut render_graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
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render_graph.add_node("colormap", ColormapDispatch);
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render_graph
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.add_node_edge("colormap", MAIN_PASS_DEPENDENCIES)
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.unwrap();
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render_graph
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.add_node_edge(self.prev_node, "colormap")
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.unwrap();
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}
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}
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#[derive(Default)]
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pub struct ColormapInputImage(pub Handle<Image>);
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#[derive(Default)]
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pub struct ColormapOutputImage(pub Handle<Image>);
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#[derive(Default)]
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pub struct ColormapMappingImage(pub Handle<Image>);
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struct ColormapBindGroup(BindGroup);
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struct ColormapSize(Size);
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struct ColormapPipeline {
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pipeline: ComputePipeline,
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bind_group_layout: BindGroupLayout,
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}
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struct ColormapDispatch;
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impl FromWorld for ColormapPipeline {
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fn from_world(world: &mut World) -> Self {
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let render_device = world.get_resource::<RenderDevice>().unwrap();
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let shader_source = include_str!("../assets/shaders/colormap.wgsl");
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let shader = render_device.create_shader_module(&ShaderModuleDescriptor {
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label: Some("colormap_shader"),
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source: ShaderSource::Wgsl(shader_source.into()),
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});
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let texture_bind_group_layout =
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render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
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label: Some("colormap_bind_group_layout"),
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entries: &[
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BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::COMPUTE,
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ty: BindingType::StorageTexture {
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access: StorageTextureAccess::ReadOnly,
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format: TextureFormat::R32Float,
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view_dimension: TextureViewDimension::D2,
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 1,
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visibility: ShaderStages::COMPUTE,
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ty: BindingType::StorageTexture {
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access: StorageTextureAccess::WriteOnly,
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format: TextureFormat::Rgba8Unorm,
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view_dimension: TextureViewDimension::D2,
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 2,
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visibility: ShaderStages::COMPUTE,
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ty: BindingType::StorageTexture {
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access: StorageTextureAccess::ReadOnly,
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format: TextureFormat::Rgba8Unorm,
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view_dimension: TextureViewDimension::D1,
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},
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count: None,
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},
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],
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});
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let pipeline_layout = render_device.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: Some("colormap_pipline_layout"),
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bind_group_layouts: &[&texture_bind_group_layout],
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push_constant_ranges: &[],
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});
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let pipeline = render_device.create_compute_pipeline(&ComputePipelineDescriptor {
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label: Some("colormap_pipeline"),
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layout: Some(&pipeline_layout),
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module: &shader,
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entry_point: "colormap",
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});
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ColormapPipeline {
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pipeline,
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bind_group_layout: texture_bind_group_layout,
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}
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}
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}
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impl render_graph::Node for ColormapDispatch {
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fn update(&mut self, _world: &mut World) {}
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fn run(
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&self,
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graph: &mut render_graph::RenderGraphContext,
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render_context: &mut RenderContext,
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world: &World,
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) -> Result<(), render_graph::NodeRunError> {
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let pipeline = world.get_resource::<ColormapPipeline>().unwrap();
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if let Some(texture_bind_group) = world.get_resource::<ColormapBindGroup>() {
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let size = &world.get_resource::<ColormapSize>().unwrap();
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let mut pass = render_context
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.command_encoder
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.begin_compute_pass(&ComputePassDescriptor::default());
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pass.set_pipeline(&pipeline.pipeline);
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pass.set_bind_group(0, &texture_bind_group.0, &[]);
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pass.dispatch(
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(size.0.width / 8.0).ceil() as u32,
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(size.0.height / 8.0).ceil() as u32,
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1,
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);
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}
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Ok(())
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}
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}
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fn extract_colormap(
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mut commands: Commands,
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input: Res<ColormapInputImage>,
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output: Res<ColormapOutputImage>,
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mapping: Res<ColormapMappingImage>,
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) {
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commands.insert_resource(ColormapInputImage(input.0.clone()));
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commands.insert_resource(ColormapOutputImage(output.0.clone()));
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commands.insert_resource(ColormapMappingImage(mapping.0.clone()));
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}
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fn queue_bind_group(
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mut commands: Commands,
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pipeline: Res<ColormapPipeline>,
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gpu_images: Res<RenderAssets<Image>>,
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input: Res<ColormapInputImage>,
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output: Res<ColormapOutputImage>,
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mapping: Res<ColormapMappingImage>,
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render_device: Res<RenderDevice>,
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) {
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if let (Some(input), Some(output), Some(mapping)) = (
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gpu_images.get(&input.0),
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gpu_images.get(&output.0),
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gpu_images.get(&mapping.0),
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) {
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let ix = input.size.width.round() as i32;
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let iy = input.size.height.round() as i32;
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let ox = output.size.width.round() as i32;
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let oy = output.size.height.round() as i32;
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if (ix == ox) && (iy == oy) {
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let bind_group = render_device.create_bind_group(&BindGroupDescriptor {
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label: Some("colormap_bind_group"),
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layout: &pipeline.bind_group_layout,
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: BindingResource::TextureView(&input.texture_view),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&output.texture_view),
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},
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BindGroupEntry {
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binding: 2,
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resource: BindingResource::TextureView(&mapping.texture_view),
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},
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],
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});
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commands.insert_resource(ColormapBindGroup(bind_group));
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commands.insert_resource(ColormapSize(input.size));
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}
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}
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}
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@ -0,0 +1,210 @@
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mod mandelbrot;
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use bevy_clicking::{ClickEvent, ClickingPlugin, DoubleclickEvent};
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use mandelbrot::{MandelbrotMaterial, MandelbrotMesh2dBundle, MandelbrotPlugin};
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use bevy::{
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input::mouse::{MouseMotion, MouseWheel},
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prelude::*,
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window::WindowResized,
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};
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struct Screen {
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width: f32,
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height: f32,
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aspect: f32,
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}
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type MousePos = Vec2;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugin(MandelbrotPlugin::default())
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.add_plugin(ClickingPlugin)
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.insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0)))
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.insert_resource(Screen {
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width: 1.0,
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height: 1.0,
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aspect: 1.0,
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})
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.insert_resource(MousePos::new(0.0, 0.0))
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.add_startup_system(setup)
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.add_system(bevy::input::system::exit_on_esc_system)
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.add_system(bevy::input::mouse::mouse_button_input_system)
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.add_system(fractal_drag)
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.add_system(fractal_zoom)
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.add_system(fractal_start)
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.add_system(cursor_moved)
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.add_system(change_iters)
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.add_system(window_size)
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.add_system(reset_start)
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.add_system(reset_view)
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.run();
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<MandelbrotMaterial>>,
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asset_server: ResMut<AssetServer>,
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) {
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asset_server.watch_for_changes().unwrap();
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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commands.spawn_bundle(MandelbrotMesh2dBundle {
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mesh: meshes.add(Mesh::from(shape::Quad::default())).into(),
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transform: Transform::default(),
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material: materials.add(MandelbrotMaterial {
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center: Vec2::new(-0.4, 0.0),
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start: Vec2::new(0.0, 0.0),
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scale: 0.4,
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aspect: 1.0,
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iters: 64,
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}),
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..Default::default()
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});
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}
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fn window_size(
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mut size_event: EventReader<WindowResized>,
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mut query: Query<(&mut Transform, &Handle<MandelbrotMaterial>)>,
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mut mat: ResMut<Assets<MandelbrotMaterial>>,
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mut screen: ResMut<Screen>,
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) {
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for wse in size_event.iter() {
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for (mut tr, handle) in query.iter_mut() {
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tr.scale = Vec3::new(wse.width as f32, wse.height as f32, 1.0);
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mat.get_mut(handle).unwrap().aspect = wse.width as f32 / wse.height as f32;
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screen.width = wse.width as f32;
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screen.height = wse.height as f32;
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screen.aspect = screen.width / screen.height;
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}
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}
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}
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fn fractal_drag(
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mut mouse_event: EventReader<MouseMotion>,
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mut query: Query<&Handle<MandelbrotMaterial>>,
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screen: Res<Screen>,
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lmb: Res<Input<MouseButton>>,
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mut mats: ResMut<Assets<MandelbrotMaterial>>,
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) {
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for ev in mouse_event.iter() {
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let dx = ev.delta.x / screen.height; // No typo, height is reference
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let dy = ev.delta.y / screen.height;
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if lmb.pressed(MouseButton::Left) {
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for handle in query.iter_mut() {
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let fractal = mats.get_mut(handle).unwrap();
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fractal.center.x -= dx / fractal.scale;
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fractal.center.y -= dy / fractal.scale;
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}
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}
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}
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}
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fn fractal_start(
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mut mouse_event: EventReader<MouseMotion>,
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mut query: Query<&Handle<MandelbrotMaterial>>,
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screen: Res<Screen>,
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rmb: Res<Input<MouseButton>>,
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mut mats: ResMut<Assets<MandelbrotMaterial>>,
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) {
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if rmb.pressed(MouseButton::Right) {
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for ev in mouse_event.iter() {
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for handle in query.iter_mut() {
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let fractal = mats.get_mut(handle).unwrap();
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let dx = ev.delta.x / screen.height;
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let dy = ev.delta.y / screen.height;
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fractal.start.x -= dx / 4.;
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fractal.start.y -= dy / 4.;
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println!("start = {}, {}", fractal.start.x, fractal.start.y);
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}
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}
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}
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}
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fn fractal_zoom(
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mut query: Query<&Handle<MandelbrotMaterial>>,
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mut scroll_event: EventReader<MouseWheel>,
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mut mats: ResMut<Assets<MandelbrotMaterial>>,
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mouse_pos: Res<MousePos>,
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) {
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for ev in scroll_event.iter() {
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let amt = ev.y * 0.05;
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let factor = 1.0 + amt;
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for handle in query.iter_mut() {
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let fractal = mats.get_mut(handle).unwrap();
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// Correct center position to zoom towards mouse position
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fractal.center.x += mouse_pos.x / fractal.scale * amt / 2.0;
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fractal.center.y -= mouse_pos.y / fractal.scale * amt / 2.0;
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fractal.scale *= factor;
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}
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}
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}
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fn cursor_moved(
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mut cursor_moved: EventReader<CursorMoved>,
|
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mut mouse_pos: ResMut<MousePos>,
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screen: Res<Screen>,
|
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) {
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for vm in cursor_moved.iter() {
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mouse_pos.x = ((vm.position.x / screen.width) - 0.5) * 2.0 * screen.aspect;
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mouse_pos.y = ((vm.position.y / screen.height) - 0.5) * 2.0;
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}
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}
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fn change_iters(
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mut scroll_event: EventReader<MouseWheel>,
|
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mut mats: ResMut<Assets<MandelbrotMaterial>>,
|
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mut query: Query<&Handle<MandelbrotMaterial>>,
|
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) {
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for ev in scroll_event.iter() {
|
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if (ev.x.abs() < 0.05) {
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continue;
|
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}
|
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|
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let dir = ev.x.signum() as i32;
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for handle in query.iter_mut() {
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let fractal = mats.get_mut(handle).unwrap();
|
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|
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fractal.iters += dir;
|
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fractal.iters = fractal.iters.max(2);
|
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println!("Iterations: {}", fractal.iters);
|
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}
|
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}
|
||||
}
|
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|
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fn reset_start(
|
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mut cl: EventReader<DoubleclickEvent>,
|
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mut query: Query<&Handle<MandelbrotMaterial>>,
|
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mut mats: ResMut<Assets<MandelbrotMaterial>>,
|
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) {
|
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for ev in cl.iter() {
|
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if ev.button == MouseButton::Right {
|
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for handle in query.iter_mut() {
|
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let fractal = mats.get_mut(handle).unwrap();
|
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fractal.start.x = 0.0;
|
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fractal.start.y = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
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fn reset_view(
|
||||
mut cl: EventReader<DoubleclickEvent>,
|
||||
mut query: Query<&Handle<MandelbrotMaterial>>,
|
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mut mats: ResMut<Assets<MandelbrotMaterial>>,
|
||||
) {
|
||||
for ev in cl.iter() {
|
||||
if ev.button == MouseButton::Left {
|
||||
for handle in query.iter_mut() {
|
||||
let fractal = mats.get_mut(handle).unwrap();
|
||||
fractal.center.x = -0.4;
|
||||
fractal.center.y = 0.0;
|
||||
fractal.scale = 0.4;
|
||||
fractal.iters = 64;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,118 @@
|
|||
use bevy::{
|
||||
ecs::system::{lifetimeless::SRes, SystemParamItem},
|
||||
prelude::*,
|
||||
reflect::TypeUuid,
|
||||
render::{
|
||||
render_asset::{PrepareAssetError, RenderAsset},
|
||||
render_resource::{
|
||||
std140::{AsStd140, Std140},
|
||||
*,
|
||||
},
|
||||
renderer::RenderDevice,
|
||||
},
|
||||
sprite::{Material2d, Material2dPipeline, Material2dPlugin, MaterialMesh2dBundle},
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, TypeUuid, Component)]
|
||||
#[uuid = "d29793f4-c24d-43f0-97c7-4d417a99188a"]
|
||||
pub struct MandelbrotMaterial {
|
||||
pub center: Vec2,
|
||||
pub start: Vec2,
|
||||
pub scale: f32,
|
||||
pub aspect: f32,
|
||||
pub iters: i32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Default, AsStd140)]
|
||||
pub struct MandelbrotFSUniformData {
|
||||
pub center: Vec2,
|
||||
pub start: Vec2,
|
||||
pub scale: f32,
|
||||
pub aspect: f32,
|
||||
pub iters: i32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct GpuMandelbrotMaterial {
|
||||
pub fs_buffer: Buffer,
|
||||
pub bind_group: BindGroup,
|
||||
}
|
||||
|
||||
impl RenderAsset for MandelbrotMaterial {
|
||||
type ExtractedAsset = MandelbrotMaterial;
|
||||
type PreparedAsset = GpuMandelbrotMaterial;
|
||||
type Param = (
|
||||
SRes<RenderDevice>,
|
||||
SRes<Material2dPipeline<MandelbrotMaterial>>,
|
||||
);
|
||||
|
||||
fn extract_asset(&self) -> Self::ExtractedAsset {
|
||||
self.clone()
|
||||
}
|
||||
|
||||
fn prepare_asset(
|
||||
material: Self::ExtractedAsset,
|
||||
(render_device, mandelbrot_pipeline): &mut SystemParamItem<Self::Param>,
|
||||
) -> Result<Self::PreparedAsset, PrepareAssetError<Self::ExtractedAsset>> {
|
||||
let fs_value = MandelbrotFSUniformData {
|
||||
center: material.center,
|
||||
start: material.start,
|
||||
scale: material.scale,
|
||||
aspect: material.aspect,
|
||||
iters: material.iters,
|
||||
};
|
||||
let fs_value_std140 = fs_value.as_std140();
|
||||
|
||||
let fs_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
|
||||
label: Some("mandelbrot_material_uniform_fs_buffer"),
|
||||
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
|
||||
contents: fs_value_std140.as_bytes(),
|
||||
});
|
||||
|
||||
let bind_group = render_device.create_bind_group(&BindGroupDescriptor {
|
||||
entries: &[BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: fs_buffer.as_entire_binding(),
|
||||
}],
|
||||
label: Some("mandelbrot_material_bind_group"),
|
||||
layout: &mandelbrot_pipeline.material2d_layout,
|
||||
});
|
||||
|
||||
Ok(GpuMandelbrotMaterial {
|
||||
fs_buffer,
|
||||
bind_group,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Material2d for MandelbrotMaterial {
|
||||
fn fragment_shader(asset_server: &AssetServer) -> Option<Handle<Shader>> {
|
||||
Some(asset_server.load("shaders/mandelbrot.wgsl"))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn bind_group(render_asset: &<Self as RenderAsset>::PreparedAsset) -> &BindGroup {
|
||||
&render_asset.bind_group
|
||||
}
|
||||
|
||||
fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout {
|
||||
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &[BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Buffer {
|
||||
ty: BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: BufferSize::new(
|
||||
MandelbrotFSUniformData::std140_size_static() as u64,
|
||||
),
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
label: Some("mandelbrot_material_layout"),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub type MandelbrotMesh2dBundle = MaterialMesh2dBundle<MandelbrotMaterial>;
|
||||
pub type MandelbrotPlugin = Material2dPlugin<MandelbrotMaterial>;
|
Loading…
Reference in New Issue