bevy-julia/src/julia.rs

256 lines
8.1 KiB
Rust

use bevy::{
core_pipeline::core_2d::graph::node::MAIN_PASS,
ecs::system::{lifetimeless::SRes, SystemParamItem},
prelude::*,
reflect::TypeUuid,
render::{
extract_component::ExtractComponentPlugin,
render_asset::{PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssets},
render_graph::{self, RenderGraph},
render_resource::encase::UniformBuffer,
render_resource::*,
renderer::{RenderContext, RenderDevice},
texture::GpuImage,
Extract, RenderApp, RenderStage,
},
};
pub struct JuliaPlugin;
impl Plugin for JuliaPlugin {
fn build(&self, app: &mut App) {
app.add_asset::<JuliaData>()
.add_plugin(ExtractComponentPlugin::<Handle<JuliaData>>::default())
.add_plugin(RenderAssetPlugin::<JuliaData>::default());
let render_app = app.sub_app_mut(RenderApp);
render_app
.init_resource::<JuliaPipeline>()
.add_system_to_stage(RenderStage::Extract, extract_julia)
.add_system_to_stage(RenderStage::Queue, queue_bind_group);
let mut render_graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
render_graph.add_node("julia", JuliaDispatch);
render_graph
.add_node_edge("julia", bevy::render::main_graph::node::CAMERA_DRIVER)
.unwrap();
}
}
#[derive(Clone, Default, TypeUuid)]
#[uuid = "fe4bd1fe-10b1-4762-8507-446740817c63"]
pub struct JuliaData {
pub c: Vec2,
pub view_center: Vec2,
pub view_scale: f32,
pub view_aspect: f32,
pub iters: u32,
pub image: Handle<Image>,
}
#[derive(Clone, Default, ShaderType)]
struct JuliaBuffer {
c: Vec2,
w: f32,
h: f32,
view_center: Vec2,
view_scale: f32,
view_aspect: f32,
iters: u32,
}
impl JuliaBuffer {
fn new(data: &JuliaData, image: &GpuImage) -> Self {
Self {
c: data.c,
w: image.size.x,
h: image.size.y,
view_center: data.view_center,
view_scale: data.view_scale,
view_aspect: data.view_aspect,
iters: data.iters,
}
}
}
struct JuliaSize {
w: u32,
h: u32,
}
pub struct GpuJuliaData {
params: Buffer,
}
impl RenderAsset for JuliaData {
type ExtractedAsset = JuliaData;
type PreparedAsset = GpuJuliaData;
type Param = (SRes<RenderDevice>, SRes<RenderAssets<Image>>);
fn extract_asset(&self) -> Self::ExtractedAsset {
self.clone()
}
fn prepare_asset(
data: Self::ExtractedAsset,
(render_device, images): &mut SystemParamItem<Self::Param>,
) -> Result<Self::PreparedAsset, PrepareAssetError<Self::ExtractedAsset>> {
if let Some(image) = images.get(&data.image) {
let buffer_data = JuliaBuffer::new(&data, image);
let mut buffer = UniformBuffer::new(Vec::new());
buffer.write(&buffer_data).unwrap();
let params_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
label: Some("mandelbrot_material_uniform_fs_buffer"),
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
contents: buffer.as_ref(),
});
Ok(GpuJuliaData {
params: params_buffer,
})
} else {
Err(PrepareAssetError::RetryNextUpdate(data))
}
}
}
struct JuliaImage(pub Handle<Image>);
struct JuliaBindGroup(BindGroup);
fn extract_julia(
mut commands: Commands,
data: Extract<Res<Handle<JuliaData>>>,
params: Extract<Res<Assets<JuliaData>>>,
images: Extract<Res<Assets<Image>>>,
) {
commands.insert_resource(data.clone());
let data = params.get(&data).unwrap();
let image = images.get(&data.image).unwrap();
let size = image.texture_descriptor.size;
commands.insert_resource(JuliaSize {
w: size.width,
h: size.height,
});
commands.insert_resource(JuliaImage(data.image.clone()));
}
fn queue_bind_group(
mut commands: Commands,
pipeline: Res<JuliaPipeline>,
gpu_images: Res<RenderAssets<Image>>,
params: Res<RenderAssets<JuliaData>>,
julia_image: Res<JuliaImage>,
data: Res<Handle<JuliaData>>,
render_device: Res<RenderDevice>,
) {
let view = &gpu_images[&julia_image.0];
if let Some(data_buffer) = params.get(&data) {
let bind_group = render_device.create_bind_group(&BindGroupDescriptor {
label: Some("julia_bind_group"),
layout: &pipeline.bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(&view.texture_view),
},
BindGroupEntry {
binding: 1,
resource: data_buffer.params.as_entire_binding(),
},
],
});
commands.insert_resource(JuliaBindGroup(bind_group));
}
}
pub struct JuliaPipeline {
pipeline: ComputePipeline,
bind_group_layout: BindGroupLayout,
}
impl FromWorld for JuliaPipeline {
fn from_world(world: &mut World) -> Self {
let render_device = world.get_resource::<RenderDevice>().unwrap();
let shader_source = include_str!("../assets/shaders/julia.wgsl");
let shader = render_device.create_shader_module(ShaderModuleDescriptor {
label: Some("julia_shader"),
source: ShaderSource::Wgsl(shader_source.into()),
});
let texture_bind_group_layout =
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
label: Some("julia_bind_group_layout"),
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::COMPUTE,
ty: BindingType::StorageTexture {
access: StorageTextureAccess::ReadWrite,
format: TextureFormat::R32Float,
view_dimension: TextureViewDimension::D2,
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::COMPUTE,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let pipeline_layout = render_device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some("julia_pipline_layout"),
bind_group_layouts: &[&texture_bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = render_device.create_compute_pipeline(&RawComputePipelineDescriptor {
label: Some("julia_pipeline"),
layout: Some(&pipeline_layout),
module: &shader,
entry_point: "julia",
});
JuliaPipeline {
pipeline,
bind_group_layout: texture_bind_group_layout,
}
}
}
struct JuliaDispatch;
impl render_graph::Node for JuliaDispatch {
fn update(&mut self, _world: &mut World) {}
fn run(
&self,
_graph: &mut render_graph::RenderGraphContext,
render_context: &mut RenderContext,
world: &World,
) -> Result<(), render_graph::NodeRunError> {
let pipeline = world.get_resource::<JuliaPipeline>().unwrap();
if let Some(texture_bind_group) = world.get_resource::<JuliaBindGroup>() {
let size = &world.get_resource::<JuliaSize>().unwrap();
let mut pass = render_context
.command_encoder
.begin_compute_pass(&ComputePassDescriptor::default());
pass.set_pipeline(&pipeline.pipeline);
pass.set_bind_group(0, &texture_bind_group.0, &[]);
pass.dispatch_workgroups((size.w + 7) / 8, (size.h + 7) / 8, 1);
}
Ok(())
}
}