implemented active rotation, fixed some assignments, implemented switch in round()
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quartett.py
50
quartett.py
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@ -6,6 +6,7 @@ __email__ = ""
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import random
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import clean_input
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import itertools
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# Game
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@ -18,36 +19,35 @@ def central_function():
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card_stack, players_with_cards, players = initialize()
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while deckP1 and deckP2 and deckP3 not empty:
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round(card_stack, players_with_cards, players, active)
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# TO DO implement active_player rotation
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for i in itertools.cycle(range(len(players))):
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active = i
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def round(card_stack, players_with_cards, players,active):
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'''structures one round in the game'''
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'''structures one round in the game
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active player chooses another player from whom to steal a card'''
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switch = True
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while player_request in deck_of_player:
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choose(card_stack, players_with_cards, players,active)
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while switch:
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players_without_active = players
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players_without_active.remove(active)
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print('Folgende Spieler stehen zur Verfügung:')
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print(players_without_active)
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# needs clean.io, chosen_player enthält den index in der players liste
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chosen_player = players.clean_input.io_str('Welchen Spieler möchtest du befragen?', players_without_active))
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player_request = clean_input.io_card_selection('Welche Karte möchtest du haben?')
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def choose(card_stack, players_with_cards, players,active):
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"""active player chooses another player from whom to steal a card"""
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players_without_active = players.pop(active)
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print('Folgende Spieler stehen zur Verfügung:')
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print(players_without_active)
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# needs clean.io, chosen_player enthält den index in der players liste
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chosen_player = players.index(input(
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'Welchen Spieler möchtest du befragen?')) # TODO needs clean io
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player_request = input('Welche Karte möchtest du haben?')
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if player_request in players_with_cards[chosen_player]['cards_on_hand']:
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steal(active, chosen_player)
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else:
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# TODO end of round
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# except if stack is not empty, which is only the case with two players
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if card_stack == True:
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# last card from the stack gets added to active player's hand
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players_with_cards[active]['cards_on_hand'].append(card_stack.pop())
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break
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if player_request in players_with_cards[chosen_player]['cards_on_hand']:
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steal(active, chosen_player)
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else:
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# end of round
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# except if stack is not empty, which is only the case with two players
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if card_stack == True:
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# last card from the stack gets added to active player's hand
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players_with_cards[active]['cards_on_hand'].append(card_stack.pop())
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break
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switch = False
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def steal(P1, P2):
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