minor bug fixes
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@ -89,6 +89,9 @@ def round(card_stack, players_with_cards, players, active, complete_card_stack,
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steal(active, chosen_player, players_with_cards, player_request)
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drop_cards(players_with_cards, all_quartets, active)
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if not players_with_cards[active]['cards_on_hand']:
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switch = False
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else:
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print("Diese Karte hat der Spieler nicht. Der nächste Spieler ist dran...")
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time.sleep(total_time)
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@ -134,6 +137,9 @@ def round(card_stack, players_with_cards, players, active, complete_card_stack,
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steal(active, chosen_player, players_with_cards, player_request)
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drop_cards(players_with_cards, all_quartets, active)
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if not players_with_cards[active]['cards_on_hand']:
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switch = False
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else:
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if players[chosen_player] == "player0":
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print(f"Du hast die Karte {player_request['number']}{player_request['letter']}"
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