added debugging print calls, round() now uses .pop instead of .remove (bc it didnt work),in steal added card_index otherwise stolen card cannot be found, added pretty_print_deck() function
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quartett.py
55
quartett.py
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@ -7,19 +7,25 @@ __email__ = ""
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import random
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import random
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import clean_input
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import clean_input
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import itertools
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import itertools
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import copy
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# Game
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# Game
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def central_function():
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def central_function():
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''' does everything, keeps order'''
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'''
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does everything, keeps order
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'''
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active = 0 # contains index of the active player
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active = 0 # contains index of the active player
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switch = True
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switch = True
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card_stack, players_with_cards, players = initialize()
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card_stack, players_with_cards, players = initialize()
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print(players)
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print("players",players) # debug
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print("card stack", card_stack) # debug
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for i in range(len(players)): # debug
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pretty_print_deck(players_with_cards, i) # debug
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print("active", active) # debug
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drop_cards(players_with_cards)
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drop_cards(players_with_cards)
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while switch:
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while switch:
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round(card_stack, players_with_cards, players, active)
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round(card_stack, players_with_cards, players, active)
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@ -27,8 +33,8 @@ def central_function():
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for i in range(len(players)): # check if any card deck is empty
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for i in range(len(players)): # check if any card deck is empty
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switch = bool(players_with_cards[i]['cards_on_hand'])
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switch = bool(players_with_cards[i]['cards_on_hand'])
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for i in itertools.cycle(range(len(players))): # rotate active player
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#for i in itertools.cycle(range(len(players))): # rotate active player
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active = i
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# active = i
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# the_winner_is()
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# the_winner_is()
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@ -42,37 +48,50 @@ def round(card_stack, players_with_cards, players, active):
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switch = True
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switch = True
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while switch:
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while switch:
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players_without_active = players
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players_without_active = copy.copy(players)
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players_without_active.remove(active)
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players_without_active.pop(active)
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print('Folgende Spieler stehen zur Verfügung:')
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print('Folgende Spieler stehen zur Verfügung:')
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print(players_without_active)
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print(players_without_active)
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# needs clean.io, chosen_player enthält den index in der players liste
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# chosen_player enthält den index in der players liste
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chosen_player = clean_input.io_str('Welchen Spieler möchtest du befragen?',
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chosen_player = players.index(clean_input.io_str(
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players_without_active)
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'Welchen Spieler möchtest du befragen? ', players_without_active))
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player_request = clean_input.io_card_selection('Welche Karte möchtest du haben?')
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print("chosen player", chosen_player)
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player_request = clean_input.io_card_selection('Welche Karte möchtest du haben? ')
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if player_request in players_with_cards[chosen_player]['cards_on_hand']:
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if player_request in players_with_cards[chosen_player]['cards_on_hand']:
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steal(active, chosen_player, players_with_cards, player_request)
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steal(active, chosen_player, players_with_cards, player_request)
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drop_cards(players_with_cards, active)
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drop_cards(players_with_cards, active)
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else:
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else:
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print("Diese Karte hat der Spieler nicht, Ende der Runde")
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# end of round
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# end of round
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# except if stack is not empty, which is only the case with two players
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# except if stack is not empty, which is not only the case with two players
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if card_stack == True:
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if card_stack == True:
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# last card from the stack gets added to active player's hand
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# last card from the stack gets added to active player's hand
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players_with_cards[active]['cards_on_hand'].append(card_stack.pop())
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players_with_cards[active]['cards_on_hand'].append(card_stack.pop())
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switch = False
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switch = False
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def pretty_print_deck(players_with_cards, player):
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"""
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prints the cards in a players deck in a readable format
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"""
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pretty_deck = []
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for card in players_with_cards[player]['cards_on_hand']:
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pretty_deck.append(card['number'] + card['letter'])
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print("Dein Deck: ", pretty_deck)
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def steal(active, chosen_player, players_with_cards, player_request):
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def steal(active, chosen_player, players_with_cards, player_request):
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"""
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"""
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defines how the active players steals cards from chosen player
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defines how the active players steals cards from chosen player
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:return: None
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:return: None
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"""
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"""
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print("player", chosen_player, "hat die Karte, die du haben möchtest und sie wandert in dein Deck.")
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card_index = players_with_cards[chosen_player]['cards_on_hand'].index(player_request)
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players_with_cards[active]['cards_on_hand'].append(
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players_with_cards[active]['cards_on_hand'].append(
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players_with_cards[chosen_player]['cards_on_hand'].pop(player_request))
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players_with_cards[chosen_player]['cards_on_hand'].pop(card_index))
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pretty_print_deck(players_with_cards, active)
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def drop_cards(players_with_cards, active=None):
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def drop_cards(players_with_cards, active=None):
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@ -173,7 +192,9 @@ def the_winner_is():
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# Call central_function() only if quartett.py is the main module
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# Call central_function() only if quartett.py is the main module
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if __name__ == "__main__":
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if __name__ == "__main__":
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p = {'player': 'player1', 'cards_on_hand': [{'id': '27', 'number': '3', 'letter': 'd'},
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central_function()
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"""p = {'player': 'player1', 'cards_on_hand': [{'id': '27', 'number': '3', 'letter': 'd'},
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{'id': '3', 'number': '0', 'letter': 'd'},
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{'id': '3', 'number': '0', 'letter': 'd'},
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{'id': '25', 'number': '3', 'letter': 'd'},
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{'id': '25', 'number': '3', 'letter': 'd'},
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{'id': '19', 'number': '2', 'letter': 'd'},
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{'id': '19', 'number': '2', 'letter': 'd'},
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@ -184,8 +205,8 @@ if __name__ == "__main__":
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{'id': '9', 'number': '1', 'letter': 'b'},
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{'id': '9', 'number': '1', 'letter': 'b'},
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{'id': '7', 'number': '0', 'letter': 'h'}],
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{'id': '7', 'number': '0', 'letter': 'h'}],
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'quartet': 0}
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'quartet': 0}
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drop_cards_help(p)
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drop_cards_help(p)"""
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# central_function()
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'''
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'''
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players_with_cards = [
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players_with_cards = [
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